Abstract

Multi-player online games (MOGs) are popular in these days. However, contemporary MOGs do not really support ubiquity in the sense that a seamless service across heterogeneous hardware platforms is not provided. This paper presents the architecture of the cross-platform online game, which provides a service to users from heterogeneous platforms and is equipped with a situation-aware capability for enabling the users to seamlessly move between heterogeneous platforms. The experimental results through the prototype implementations show the feasibility of the situation-aware cross-platform game.

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Cite this article

@article{cai-1667,
  author  = {JungHyun Han and Dong-Hyun Lee and Hyunwoo Kim and Hoh Peter In and Hee-Seo Chae and Eenjun Hwang and Young Ik Eom},
  title   = {A Situation-aware Cross-platform Architecture for Ubiquitous Game},
  journal = {Computing and Informatics},
  volume  = {28},
  number  = {5},
  pages   = {619--633},
  year    = {2009},
  issn    = {1335-9150},
  url     = {https://cai.type.sk/content/2009/5/a-situation-aware-cross-platform-architecture-for-ubiquitous-game/}
}
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