Abstract
Multi-player online games (MOGs) are popular in these days. However, contemporary MOGs do not really support ubiquity in the sense that a seamless service across heterogeneous hardware platforms is not provided. This paper presents the architecture of the cross-platform online game, which provides a service to users from heterogeneous platforms and is equipped with a situation-aware capability for enabling the users to seamlessly move between heterogeneous platforms. The experimental results through the prototype implementations show the feasibility of the situation-aware cross-platform game.
Keywords
Cite this article
@article{cai-1667,
author = {JungHyun Han and Dong-Hyun Lee and Hyunwoo Kim and Hoh Peter In and Hee-Seo Chae and Eenjun Hwang and Young Ik Eom},
title = {A Situation-aware Cross-platform Architecture for Ubiquitous Game},
journal = {Computing and Informatics},
volume = {28},
number = {5},
pages = {619--633},
year = {2009},
issn = {1335-9150},
url = {https://cai.type.sk/content/2009/5/a-situation-aware-cross-platform-architecture-for-ubiquitous-game/}
}
TY - JOUR AU - JungHyun Han AU - Dong-Hyun Lee AU - Hyunwoo Kim AU - Hoh Peter In AU - Hee-Seo Chae AU - Eenjun Hwang AU - Young Ik Eom TI - A Situation-aware Cross-platform Architecture for Ubiquitous Game JO - Computing and Informatics VL - 28 IS - 5 SP - 619 EP - 633 PY - 2009 SN - 1335-9150 UR - https://cai.type.sk/content/2009/5/a-situation-aware-cross-platform-architecture-for-ubiquitous-game/ KW - Cross-platform game KW - situation-aware middleware KW - conflict resolution ER -
Han, J., Lee, D., Kim, H., In, H. P., Chae, H., Hwang, E., & Eom, Y. I. (2009). A Situation-aware Cross-platform Architecture for Ubiquitous Game. Computing and Informatics, 28(5), 619–633. https://cai.type.sk/content/2009/5/a-situation-aware-cross-platform-architecture-for-ubiquitous-game/