Abstract
This paper presents digital board games built upon RFID-based platforms. The platforms consist of RFID tag-embedded physical objects and RFID reader boards. A library is built upon the platforms for recognizing data, locations, and movements of the physical game objects. Three kinds of game prototypes are designed and developed for use in young children's edutainment. The user tests prove that a natural type of interactivity can be achieved for digital board games, and it can contribute to establishing paradigms for next-generation edutainment.
Keywords
MSC
68U99
Cite this article
@article{cai-18167,
author = {JungHyun Han and Kiyeol Kim and Keechul Jung and Kyung-Ok Lee},
title = {RFID-Based Digital Board Game Platforms},
journal = {Computing and Informatics},
volume = {29},
number = {6+},
pages = {1141--1158},
year = {2010},
issn = {1335-9150},
url = {https://cai.type.sk/content/2010/6%2B/rfid-based-digital-board-game-platforms/}
}
TY - JOUR AU - JungHyun Han AU - Kiyeol Kim AU - Keechul Jung AU - Kyung-Ok Lee TI - RFID-Based Digital Board Game Platforms JO - Computing and Informatics VL - 29 IS - 6+ SP - 1141 EP - 1158 PY - 2010 SN - 1335-9150 UR - https://cai.type.sk/content/2010/6%2B/rfid-based-digital-board-game-platforms/ KW - Digital board game KW - RFID KW - object identification KW - motion tracking KW - edutainment ER -
Han, J., Kim, K., Jung, K., & Lee, K. (2010). RFID-Based Digital Board Game Platforms. Computing and Informatics, 29(6+), 1141–1158. https://cai.type.sk/content/2010/6%2B/rfid-based-digital-board-game-platforms/