Abstract

We compare GPGPU implementations of two popular models of crowd dynamics. Specifically, we consider a continuous social force model, based on differential equations (molecular dynamics) and a discrete social distances model based on non-homogeneous cellular automata. For comparative purposes both models have been implemented in two versions: on the one hand using GPGPU technology, on the other hand using CPU only. We compare some significant characteristics of each model, for example: performance, memory consumption and issues of visualization. We also propose and test some possibilities for tuning the proposed algorithms for efficient GPU computations.

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Cite this article

@article{cai-2287,
  author  = {Jarosław Wąs and Hubert Mróz and Paweł Topa},
  title   = {GPGPU Computing for Microscopic Simulations of Crowd Dynamics},
  journal = {Computing and Informatics},
  volume  = {34},
  number  = {6},
  pages   = {1418--1434},
  year    = {2015},
  issn    = {1335-9150},
  url     = {https://cai.type.sk/content/2015/6/gpgpu-computing-for-microscopic-simulations-of-crowd-dynamics/}
}
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