Abstract
Recently, new services using virtual reality (VR)/augmented reality (AR) have appeared and then exploded in entertainment fields like video games and multimedia contents. In order to efficiently provide these services to users, an infrastructure for mobile cloud computing with powerful computing capabilities is widely utilized. However, existing mobile cloud system utilizes a cloud server located at a relatively long distance, so that there are problems that a user is not effectively provided with personalized immersive multimedia service. So, this paper proposes the home VR streaming system that can provide fast content access time and high immersiveness by using mobile edge computing (MEC).
Keywords
- Mobile edge computing
- multi-access edge computing
- mobile edge computing video service
- mobile cloud computing
- virtual reality streaming
- video streaming
Cite this article
@article{cai-8019,
author = {Juyong Lee and Daeyoub Kim and Jihoon Lee},
title = {Mobile Edge Computing Based Immersive Virtual Reality Streaming Scheme},
journal = {Computing and Informatics},
volume = {38},
number = {5},
pages = {1131--1148},
year = {2019},
issn = {1335-9150},
doi = {10.31577/cai_2019_5_1131}
}
TY - JOUR AU - Juyong Lee AU - Daeyoub Kim AU - Jihoon Lee TI - Mobile Edge Computing Based Immersive Virtual Reality Streaming Scheme JO - Computing and Informatics VL - 38 IS - 5 SP - 1131 EP - 1148 PY - 2019 SN - 1335-9150 DO - 10.31577/cai_2019_5_1131 UR - https://doi.org/10.31577/cai_2019_5_1131 KW - Mobile edge computing KW - multi-access edge computing KW - mobile edge computing video service KW - mobile cloud computing KW - virtual reality streaming KW - video streaming ER -
Lee, J., Kim, D., & Lee, J. (2019). Mobile Edge Computing Based Immersive Virtual Reality Streaming Scheme. Computing and Informatics, 38(5), 1131–1148. https://doi.org/10.31577/cai_2019_5_1131